Dragonfable Classes
It's all situational. (DA will be dragonlord only classes, DC will be dragoncoin classes, and SO is special offer classes)Ranger and Epoch (SO) are best for bosses, unless said boss is a dragon, at which point go Dragonslayer.Dragonlord (DA) is good for long quests due to its good health and mana regen otherwise your best bet is probably Paladin or Necro.Ascendant(DA) is pretty much unbeatable for sustainable dps.Riftwalker(DA) has good burst dps, but Soulweaver with the Baltael's Aventail artifact beats it out.SWoT(SO) can do better burst and sustained DPS than Riftwalker, but takes a few turns to set up. It can do better damage than Ascendant across a couple of turns, but can't quite keep it up effectively.Cryptic(DA) is the best defensive class, for when you really don't want to take hits.For general questing I favor Deathknight, but I understand Evolved Pumpkinlord can do well, I just don't care for the aesthetic. Master Soulweaver (DA) is also good. Really, it comes down to what class you're most comfortable with.Anything Pirate can do, another class can do better.Revamped Ninja can be good for general questing, but only if you have a particular stat build.Shadow Hunter is kind of an oddball. It's really only usable if you take the time to memorize skill combos.
Even then, its usefulness is rather limited. You can get an automatic crit every two turns though.If you're grinding materials, EnTropy (DC) works very well, unless you're farming gold at the ninja arena, at which point Kathool Adept (DC) is about the only viable strategy.If you're grinding or farming, and don't have money to spend on DCs, I would recommend Necro, or another class with a loopable multi skill. Or Baltael Soulweaver.
The Dragonlord armor is one of the best armors defense wise. The Color-Customizable and Evolved Dragonlod armors are now available for 20,000 gold each Go to Lady Celestia to upgrade your Dragonlord armor. You have to buy them in order Color-Customizable then Evolved Dragonlord armor. Official Dragonlord helm:Dragonmaster Helm.
BaltSync with it's 1000% dmg is hard to beat.Icebound Revenant (DC) is good for cheesing a couple of boss fights.Doomknight V2 (SO) is kind of cheating.Doomknight V1 (SO) is egregiously cheating. There's a reason you can't get it anymore. The seasonal classes are all vastly better than your other options as pure F2P, so whenever one's available you should definitely, definitely use it. Although Evolved Pumpkin Lord is much better than Shadow Hunter for Halloween as Shadow Hunter's defences are pretty bad and it also lacks a first-turn burst skill which is a profound disadvantage for an offensive class.The main issue is what to do when it's not Halloween or Christmas. Course, you should be using your base class with Cloak Scrap to get 5 health potions before tough fights as you really need to outlast them as a non-DA, but apart from repetitiveness the bases can be a bit of a liability vs many bosses. I'd kind of hope you don't have Warrior as your base as while Warrior's much faster than Rogue and probably a hair quicker than Mage as well for clearing trash mobs (outside of when Mage can just spam MageFury), it's much worse than either against bosses.Either way, your selection beyond base and outside of seasonals is pretty spartan.
Here's a run-down on what worked for me a bit.Paladin: probably one of the first classes you'll unlock and respectable even with just left-side skills. It's really slow in general and as non-DA even moreso - Barrier of Sanctuary and the stacking passive heal is its strength, so if you can drag a fight out enough you should win by default.Soul Weaver: SW's Soul Aegis is an amazing shield, Slash is a good ability in general, and while its main 'damage combo' isn't that impressive especially considering its cooldown, it can still put in some work by non-DA standards.
Where the class really gets juicy is with Baltael's Aventail - this turns Valour Impact into the best damage skill available to non-DA and makes Soul Aegis into one of the best shields in the game. The problem with that is that the lowest equippable level of Aventail is Lv. 60.Ranger: since the rework I think this is probably the overall best class available to non-DAs. What is really not ideal is that it doesn't have a single defensive skill on its left-side arsenal.
But its mounting damage in bossfights massively outclasses any other options, even compared to Baltael SW. Because of this, I actually recommend investing quite heavily into END as non-DA Ranger - note that you simply need to have STR and DEX roughly equal to get the +15% passive damage, you don't necessarily have to have them higher than everything else - and using a healing pet like Cheshire Twilly. This guarantees you'll have the sustain to get to the point where your Venom DoT, extra turns and criticals tears them apart.Pirate and Necromancer: I don't think these are as generally good as the other 3 but they're good enough to be worth a mention. A lot of people shit on Pirate because its full complement of skills is pretty bad, especially compared to Ninja.
However, considering left-side only standards it's got some good tools. Both of these are most useful for quests where there's a moderately tough boss at the end of it but you don't want to tear your hair out slowly grinding through the mobs on the way with Ranger or SW. Both classes either have a turn 1 nuke, a spammable multi or both, but also have better defence and healing compared to the base classes for bossing.Technomancer: just barely good enough to recommend, honestly. The main annoyance with Techno as non-DA is that you really need to go a high-WIS build on it to be effective, mainly because it's mana-hungry but also for extra damage on Grenades. Its shield and stun spam is a lot less effective than it used to be but it's still usually enough considering you can use Repair pretty frequently. Like SW, Ranger and Paladin it doesn't have a good turn 1 burst or a very good multi.In my experience the use of the classes beyond these are pretty limited. Unfortunately some of the recent reworks as well as the stat reworks have made many classes even worse for non-DA, like Ninja.
Main Quests takes you through the central storyline of the game - your arrival at Ethos Island, the discovery of the Black Thrush, the defeat of Pyrrus, and ultimately the journey to the Crux. Side Quests are optional assignments given out by NPCs across the seven realms. A list of Daily Quests: Daily Quests A list of Quests by Zone: Addict's Ascent, Agari Cove, Ardent Castle, Ardent City, Badlands, Barbing Rock, Bearhold Crypt, Bearhold Valley, Bevyn's Coille, Blackfury Gorge, Briny Caverns, Cook Cavern, Cook Village, Cronk Island, Crystal Quarry, Daggertooth Caves, Daggertooth Kennel, Daggertooth Pits, Dagmar Strand, Dartrey Woods, Deforested Forest, Dijarra. From Villagers and Heroes Wiki Jump to: navigation, search Below is a list of all player-written Guides for Villagers & Heroes - either existing as articles directly on the wiki, or published somewhere else.
Necro and Technomancer also took a solid hit.
This game will change your life. (Alter Ego was originally published in 1986 for the Commodore 64, MS-DOS, Apple II, and Macintosh. The current edition of the Alter Ego game is a production of Choose Multiple LLC. This game will change your life. (Alter Ego was originally published in 1986 for the Commodore 64, MS-DOS, Apple II, and Macintosh. The current edition of the Alter Ego game is a production of Choose Multiple LLC. This edition includes an updated interface and fixes bugs in the original version of the game, but the content of the game hasn't. ALTER EGO Play Guide - Tap whispers to gather EGO - Use the EGO you have gathered to progress in the story and take personality tests - Use what you learn in the game to see yourself in a new light The ending changes based on the choices you make. Multiple endings - Your interpretation changes the nature of the in-game world. Ethan is missing.All is left is a page form his Diary and an Old Compass that vibrates with an unusual energy.In The Faceless, 2 to 4 players will take part as the kids of Elm Street in a surreal journey to try to rescue what is left of Ethan, who is trapped in the creepy and mysterious Duskworld.An evil creature called Billygoat lurks in there, feeding off the children memories that he. Alter ego game. The current edition of the Alter Ego game is a production of Choose Multiple LLC. This edition includes an updated interface and fixes bugs in the original version of the game, but the content of the game hasn't changed from the original 1986 version of the game.) You can play through the game once for free, or purchase unlimited replays below.
DragonFable | |
---|---|
Developer(s) | Artix Entertainment |
Publisher(s) | Artix Entertainment |
Engine | Adobe Flash |
Platform(s) | Linux Microsoft Windows |
Release | 31 November 2005 (Beta)[1] 9 June 2006 (Live)[2] |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
DragonFable is a free-to-play, online, browser-based, single-player, fantasy, role-playing game developed by Artix Entertainment and updated on a weekly basis.[3] Players may access locked game content by upgrading to a premium account for a one-time fee.
Gameplay[edit]
As is typical with online, fantasy games, play is initiated by creating a basic character profile, which includes choosing a name, gender and base class (mage, rogue or warrior). The game is then played exclusively through point and click commands to navigate the player character across the play area, to interact with non-player characters (NPCs), to engage in combat, to progress the storyline, etc.
While in a battle sequence, the character may be assisted by NPCs that have joined his/her party or by pets that have been activated. The player may also switch among a collection of weapons and equipable items, which are generally chosen based upon the items' respective core element (e.g., water, wind, fire, stone, etc.). The battles are turn-based, giving the player an indefinite amount of time to choose from an assortment of actions, either offensive, defensive, healing or a combination thereof. The character's available actions are determined by the character's class and 'armor' (e.g., ninja, pirate, ranger, etc.), with new armors being introduced on a regular basis. In general, battles occur within 'Quests' that contribute to the overarching storyline and typically features a 'boss' character, which will be a particularly powerful NPC or monster, often having a small dialogue with the player pre-fight (and sometimes post-fight). Defeating enemies throughout a quest earns the character gold and experience points, the latter contributing to the character moving up in skill level when enough experience has been earned. Weapons and other items are 'dropped' when the quest's boss has been defeated.
While new quests and story elements are added on a near-weekly basis, the previously-developed story elements remain playable both to new and to seasoned players, with most enemies' skill levels increasing (i.e. scaling) along with the character's level.
Plot[edit]
In 'Book 1' the character is introduced into the story as a hero from an unknown location arriving to Lore (the world of DragonFable), destined to become a Dragon Lord who will own one of the two great dragons, unhatched in separate boxes (black and white) at the start of the game. Obtaining the dragon egg (ironically) from the Black Dragon Box is one of the two major story lines in Book 1 and of the rest of the game. The storyline throughout Book 1 revolves around a primary antagonist named 'sepulchure,' who is a 'Doom Knight' possessing the White Dragon Box on a mission to capture all the 'Elemental Orbs' as a means to achieve ultimate power and world domination. In addition to the series of Elemental Orb story arcs, there are many intertwining subplots in Book 1, creating a rich world full of creative and often comical discoveries. Temporary seasonal quest chains also appear during real-world holiday seasons (see more details below), which occasionally tie into the main plot line, sometimes in major ways.
In 'Book 2' the character assists a group of aliens that has escaped to Lore from an inter-dimensional creature called 'Wargoth.' The character also joins in a search, throughout the ever-expanding world of Lore, for the NPC 'Warlic' after his disappearance at the end of Book 1.
In 'Book 3' the character awakens to a vastly-expanded Lore, after being encased in ice for five years, to engage, sometimes collaboratively but usually combatively, with the anti-magic movement called 'The Rose,' which has become a major power.
Side quests[edit]
On 19 February 2010, the ArchKnight game and quest chain was continued and completed within DragonFable, with 'Ash' (normally an NPC) as the player character. This quest chain is only accessible to those with premium accounts either in AdventureQuest or in DragonFable.[4] In 2012, the Alexander quest chain, which follows the young mage 'Alexander' during his training, was released; it explains the origins of the characters 'Warlic,' 'Xan,' and 'Jaania,' all of whom are integral to the main storyline.
In-game events[edit]
DragonFable has several recurring holiday events. These include Valentine's Day (named 'Hero's Heart Day' in game), April Fools' Day (a random in-game prank, such as switching DragonFable's NPCs with NPCs from MechQuest),[5]Halloween (named 'Mogloween' in game),[6]Christmas (named 'Frostval' in game), Friday the 13th, Talk Like a Pirate Day and Thanksgiving (named 'Thankstaking' in game). They also have occasional hunts, like gourd, egg and chest hunting.
George Lowe, a voice actor best known for his role as Space Ghost in Space Ghost Coast to Coast, voiced himself in a live event known as 'Falconreach Idle' on 19 November 2010.[7]
Reception[edit]
A few months after its live release in 2006, Chris Barylick, from The Mac Observer, while acknowledging an instant obsession with this 'cool Flash-based role playing game,' reported that DragonFable was 'not perfect, nor does it offer the same options as the marquee titles [e.g., World of Warcraft, Neverwinter Nights, etc.], but it's definitely worth a gander.'[8] Andre Haas, from About.com, said that the game was 'highly recommended to fans of Adventure Quest..Dragon Fable is pretty much just an improved version of Adventure Quest.'[9] Also within a few months of its live release, Andrew Wooldridge, from Jay Is Games (JiG) concluded, 'If you are looking for a hard core RPG you might look elsewhere. But that's not what DragonFable is all about..DragonFable is a perfect game for a quick 30-minute RPG fix..So, if you are looking for a great lunchtime game that brings fun back to the leveling up grind then DragonFable is for you.' As of September 2018, DragonFable's rating at JiG was '4.8/5 (380 votes).'[10]
One year after its live release, reviewer 'MyDogRox' from GameFAQs rated DragonFable with '4.0 - Great' (out of 5.0 - Flawless), giving 'Graphics 8/10..Gameplay 6/10..Plot 10/10' and saying, 'Overall it is a pretty fun game for a while, but you will probably get bored after a while..You should definitely try this game out sometime.' As of September 2018, users on GameFAQs have rated DragonFable at '3.81/5 [with] 118 total votes,' making it their '#5 highest rated WEB role-playing game,' beating-out games like RuneScape and MonsterMMORPG.[11]
Though three years after its live release, in 2009 MMOHuts.com gave DragonFable a 'Final Verdict: Good (3/5),' saying 'Players starting DragonFable will step into a world which is already packed with content and with new quests, items, and features being added weekly..Graphically, DragonFable may not look like much but the bright graphics, large game world, varied monsters, and quests make it far more impressive than most browser games,' concluding, 'DragonFable is an enjoyable single player RPG experience with an entertaining story and plenty of quests to perform. The turn based combat is well suited for a browser game where gamers can play at their leisure.'[12]
See also[edit]
References[edit]
- ^'DragonFable: Design Notes'. DragonFable. Retrieved 13 November 2011.
- ^'Dragon Fable'. GameSpot. Archived from the original on 3 October 2013. Retrieved 15 October 2010.
- ^Brian Perry Jr. 'Artix Interview'. Onrpg. Retrieved 18 October 2010.
- ^'Artix's RPG ArchKnight Epic Finale on Friday; Game Finishes Inside Another Game'. IGN. 17 February 2010. Retrieved 18 October 2010.
- ^Suzie Ford (6 April 2009). 'Artix April Fools Fun'. WarCry Network. Archived from the original on 16 June 2012. Retrieved 19 October 2010.
- ^Suzie Ford (30 October 2009). 'Artix Entertainment: Happy Mogloween!'. WarCry Network. Archived from the original on 16 January 2015. Retrieved 13 October 2010.
- ^'Artix Presents TV Talent Reality Show Parody 'FalconReach Idle' in Browser-Based DragonFable'. IGN. 16 November 2010. Retrieved 20 December 2010.
- ^Chris Barylick (29 November 2006). 'Your Daily Dose of RPG: DragonFable'. The Mac Observer. Retrieved 9 October 2010.
- ^Andre Haas. 'Linux Game: Dragon Fable'. About.com. Retrieved 10 October 2010.
- ^Andrew Wooldridge (10 September 2006). 'Dragon Fable'. Jay Is Games. Retrieved 10 October 2010.
- ^MyDogRox (25 May 2007). 'DragonFable – Review'. GameFAQs. Retrieved 25 September 2018.
- ^MMOHuts.com (10 July 2009). 'DragonFable Full Review'. MMOHuts.com. Retrieved 25 September 2018.