Rusty Lake Roots Achievement Guide

Rusty Lake Roots Achievement Guide Rating: 4,4/5 6540 votes

You need to alchemise a White Cube in the very last level (the one level after the main game) in order to get this ach., Rusty Lake: Roots for the Macintosh Sat, 09 Sep 2017 00:59:23 Game Hints 3DS.

Rusty Lake: Roots is the tenth title in the surreal Cube Escape series of room escape/point-and-click games. In Roots, you will solve puzzles by finding items and clues scattered around the manor of a family dating back to 1860, slowly revealing their history and secrets. Gamezebo’s Rusty Lake: Roots walkthrough will help you through even the strangest puzzles and to the truth.Rusty Lake: Roots Tips.

Tap on people to learn what they want. Every level in Rusty Lake: Roots centers on one or more characters, such as James or Emma Vanderboom. At least one character will always be present in each stage and able to provide a general guide of what to do next. Often your goal for a stage is to meet their request, like getting them a certain item. If you tap the character’s head, they’ll display a thought bubble of what they want, which is usually your current or overall goal. Your final goal for each stage is always to make the white square appear, which will allow you to exit: often completing a character’s request will make the square appear, but if not, that is your secondary goal. Turn up the volume.

Rusty Lake features a beautiful soundtrack in and of itself, but turning up the sound and listening is beneficial to puzzles, as well. Often when you successfully complete a task you’ll receive audible recognition, like a swelling of the music or a click of a lock opening. These cues are useful to know you’re on the right track and can move forward. In past games, sound has actually been needed to complete the game, so don’t underestimate its value.

Don’t forget to drag. Although recent Cube Escape entries have featured dragging as a viable move while solving puzzles, it’s become much more prevalent in Roots. If you tap an object and it seems pliable but does nothing, try dragging it. Some items may not seem draggable but are. When in doubt, tap and drag. In this walkthrough “dragging” can mean two different things: dragging the screen to view another area of the level or dragging an item to move it, but it should be fairly clear which we’re referring to at the time.

Video walkthroughs are available from the in-game menu. If you’re stuck on a certain puzzle and would really like to see it in motion, tap the gear icon in the upper-left corner while in the stage you’re having trouble with, then select “walkthrough.” Developer Rusty Lake has provided videos of each level and this option will send you to the video for the stage you’re currently on. Our walkthrough below will provide steps via text and images, but sometimes video can be a big help. Notes on this walkthrough: The levels in Roots are somewhat nonlinear and can be played in any order as they open up. As you progress you’ll be able to choose from multiple levels at once. We have listed the levels in essentially left-to-right order, and following a specific branch to completion.

So, for instance, when the three children’s branches open up, we played Emma’s first (leftmost branch) and then played all of Emma’s levels that emerged from her initial stage. If you’re playing in a different order, our level “numbers” will not match yours, but we have included the date, title, and characters that appear at the beginning of the level, as well as a general description of the location to help you find the stage you’re looking for. You’ll often pick up multiple versions of the same item, for instance more than one key or pieces of paper that are slightly different. The game will not differentiate between these in-game: if you tap each one in your inventory, they will all be called “key” or “paper.” To help differentiate somewhat, we’ve added parantheses and a qualifier after items with multiples.

So, “KEY (2)” would be the second key you pick up in the level or “DIAMOND (GREEN)” would be the green diamond as opposed to the blue one. Sometimes this designation does not matter as you might use all of the diamonds or paper on the same spot, etc., but this should help keep track of items you should have in your possession.WalkthroughLevel 1: Rusty Lake, Spring 1860 – JamesLocation: Front yard near the well. Tap on James. Tap the letter twice to open it.

Tap on the letter to read it. You can tap the lines of text to get a larger version at the top of the screen. Note the code in the bottom-right corner. Exit this close-up; go to James’ suitcase. Use code – 572 – to open suitcase. Take BONE.

Tap on the box and drag the lock right to open it. Take SEED; exit the suitcase. Drag right; pick up CAN. Def jam fight for ny the takeover. Drag left; use CAN on well. Use the handle of the well to get CAN WITH WATER. Exit close-up. Tap on dog.

Give BONE to dog. Dog will dig a hole in the dirt. Use SEED on the hole and CAN WITH WATER on seed twice. Tap to exit; tap on James. Tap his face to cause a white square to appear; tap his face square to exit the levelLevel 2: House, Spring 1860 – JamesLocation: Front yard near tree and porch.

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Guide

Drag the stool over to James. Tap him to get him to stand on it. Tap on the orange pots; pick up WORM off the ground.

Tap the left pot to get DIAMOND (WHITE). Exit close-up. Tap on tree; tap on left, grayish branch three times to get TWIG. Exit close-up. Tap on James to zoom in. Give him TWIG. Tap James so he stretches up.

Tap him again and he’ll reach higher. Tap him one more time to knock the bird’s nest down. Exit close-up. Tap the bird’s nest to enter close-up; tap the egg four times to hatch a crow. Give WORM to crow. Tap the crow and it flies away; take the DIAMOND (GREEN).

Exit close-up. Drag screen right to view the house. Tap the window to enter close-up. Tap the diamond in the window; after three taps the glass cracks and a shadow appears. Keep tapping until the glass breaks; take DIAMOND (BROWN). Exit window; tap on door to enter close-up. Put the three diamonds in the indentations in the door.