Heretic Ii Windows 7
Tested and works with the retail version of Heretic II (Xplosiv) on Windows 7 64 bit. Note: This patch fixes 'No CD' issue also. Heretic II patching instructions. Steps: 1 Updates 1.1 Install 1.06 patch 2 Widescreen Mode 2.1 Copy contents of heretic-II-1080p-720p folder directly into your game directory.
Developers | |
---|---|
Mac OS (Classic) | |
Publishers | |
Mac OS | |
Engines | |
Release dates | |
Windows | August 31, 1997 |
Mac OS (Classic) | October 4, 2002 |
Heretic | 1994 |
Hexen: Beyond Heretic | 1995 |
Hexen II | 1997 |
Heretic II | 1998 |
Key points
- Engine is open source with modern multi-platform ports available; see Recommended engines
- Original installer may not work on modern systems; see Play the game on modern systems.
General information
- Steam Community Discussions
- 1Availability
- 2Essential improvements
- 2.1Recommended engines
- 3Game data
- 6Audio settings
- 7Network
- 8Issues fixed
- 8.1Problems on modern systems
- 9Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Game must be installed from CD, otherwise disc not required. Expansion pack requires disc in drive. | |||
Steam | Base game only. The Portal of Praevus expansion is unavailable for download. |
- Not available for sale in Germany due to German censorship laws.
Version differences[edit]
Hexen II: Continent of Blackmarsh is an extremely rare demo version of the game that was bundled with Matrox M3D series video cards. It includes the entire first chapter of the game.
Downloadable content (DLC) and expansions
Name | Notes |
---|---|
Mission Pack: Portal of Praevus |
Essential improvements[edit]
Recommended engines[edit]
Hammer of Thyrion[edit]
- Hammer of Thyrion is a source port based on the source code release of the HeXen II engine. Many new improvements and features include OpenGL and Widescreen support.
Play the game on modern systems[edit]
- Hexen II was originally made for Windows 95, but it is difficult to get the game working on modern systems.[1]
Play Hexen II with the Hammer of Thyrion source port[1]
|
Play Portal of Praevus with the Hammer of Thyrion source port[1]
|
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>data1[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/9060/pfx/[Note 2] |
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>data1[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/9060/pfx/[Note 2] |
Save game cloud syncing[edit]
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A source port is required. See Hammer of Thyrion. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | Not functional in GL version. See also Hammer of Thyrion. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | A source port is required. See Hammer of Thyrion. | ||
Anti-aliasing (AA) | Anti-aliasing can be hacked through video card settings. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | 72 FPS limit. There are FPS limit removing source ports (FTEQW, UQE Hexen II), but they have other drawbacks. |
Input settings[edit]
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | A source port is required. | |
Controller | ||
Controller support | DirectInput | |
Full controller support | ||
Controller remapping | A source port is required. | |
Controller sensitivity | A source port is required. | |
Controller Y-axis inversion | A source port is required. |
Additional information |
---|
Button prompts |
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No spoken text | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
Local play | 4 | Follow this guide. | |
LAN play | 16 | Co-op, Versus | |
Online play | 16 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26900 |
UDP | 26900 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user
Issues fixed[edit]
Problems on modern systems[edit]
Delete included OpenGL wrapper As the included opengl32.dll is a 3dfx-specific MiniGL wrapper, it should be deleted on systems not using 3dfx cards. |
OpenGL extension string issue[edit]
Check OpenGL extension limit This is one of the few games that have problems with long OpenGL extension strings. Regarding Nvidia, older drivers had the option to toggle extension string limit, but current drivers omit this option and instead have all problematic games hardcoded to limit the string. Therefore, the game should start up fine with up-to-date drivers. This can be verified and altered via Nvidia Inspector. |
Rainbow color issue (SW rendered h2.exe only)[edit]
Set XP SP3 compatibility mode XP SP3 compatibility mode fixes this issue. |
'You need to re-install Hexen 2 on this computer!'[edit]
Reinstall or use Hammer of Thyrion This is a type of copy-protection, activates if you reinstalled the OS or moved the game to a different computer. You can reinstall the game from the CD, install Hammer of Thyrion, or ensure that you also copy registry key |
Black lines in dialog box textures (Hammer of Thyrion)[edit]
Use GLOverride
|
Other information[edit]
API[edit]
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | NT 4.0, 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 120 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | DirectX 3a compatible | DirectX 5 compatible |
Notes
- ↑ 1.01.1When running this game without Administrator elevation, activity in
%PROGRAMFILES%
,%PROGRAMFILES(X86)%
, and%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
(more details). - ↑ 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/9060/
in addition to or instead of this directory. The app ID (9060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.01.11.2Hexen 2 on Windows 7, 8 and Windows 10: uHexen2
Heretic II | |
---|---|
Developer(s) | Raven Software Loki Software (Linux) Hyperion Entertainment (Amiga) MacPlay (Mac OS & OS X) |
Publisher(s) | Activision |
Director(s) | Brian Pelletier |
Designer(s) | Brian Raffel, Eric C. Biessman |
Programmer(s) | Patrick J. Lipo |
Composer(s) | Kevin Schilder |
Engine | id Tech 2 |
Platform(s) | AmigaOS, Linux, Classic Mac OS, Microsoft Windows, OS X |
Release | Microsoft Windows Linux
Mac OS
|
Genre(s) | Action, third-person shooter |
Mode(s) | Single-player, multiplayer |
Heretic II is a dark fantasyaction-adventure game developed by Raven Software and published by Activision in 1998 continuing the story of Corvus, the main character from its predecessor, Heretic. It is the fourth game in the Hexen: Beyond Heretic series and comes after the 'Serpent Rider' trilogy.
Using a modified Quake II engine, the game features a mix of a third-person camera with a first-person shooter's action, making for a new gaming experience at the time. While progressive, this was a controversial design decision among fans of the original game,[2] a well-known first-person shooter built on the Doom engine. The music was composed by Kevin Schilder. Gerald Brom contributed conceptual work to characters and creatures for the game.[3] This is the only Heretic/Hexen video game that is unrelated to id Software, apart from its role as engine licenser.
Nascar heat evolution. Cover athlete Kyle Busch helped unveil the official cover of the NASCAR Heat 2 video game on Sunday at Sonoma Raceway. The Joe Gibbs Racing driver won the right to be on the cover after beating fellow finalist Martin Truex Jr. In Stage 2 of the All-Star Race to claim the honor. NASCAR Heat 2 cover driver will be chosen during All-Star Race. At the 2016 All-Star Race, Dusenberry Martin Racing, now 704Games, along with Monster Games, announced it’d be bringing NASCAR racing to the newest generation of video game consoles (PS4 and Xbox One) with NASCAR Heat Evolution.
Heretic II was later ported to Linux by Loki Software, to the Amiga by Hyperion Entertainment,[4] and Macintosh by MacPlay.[5]
Plot[edit]
After Corvus returns from his banishment, he finds that a mysterious plague has swept the land of Parthoris, taking the sanity of those it does not kill. Corvus, the protagonist of the first game, is forced to flee his hometown of Silverspring after the infected attack him, but not before he is infected himself. The effects of the disease are held at bay in Corvus’ case because he holds one of the Tomes of Power, but he still must find a cure before he succumbs.
His quest leads him through the city and swamps to a jungle palace, then through a desert canyon and insect hive, followed by a dark network of mines and finally to a castle on a high mountain where he finds an ancient Seraph named Morcalavin. Morcalavin is trying to reach immortality using the seven Tomes of Power, but he uses a false tome, as Corvus has one of them. This has caused Morcalavin to go insane and create the plague. During a battle between Corvus and Morcalavin, Corvus switches the false tome for his real one, curing Morcalavin's insanity and ending the plague.
Gameplay[edit]
Unlike previous games in the Heretic/Hexen series, which were first-person shooters, players control Corvus from a camera fixed behind him in the third-person perspective. Players are able to use a combination of both melee and ranged attacks, similar to its predecessor. While there are still three weapons the player can collect that each use their own ammo, they also have the ability to use several offensive and defensive spells that draw from pools of green and blue mana, respectively. The Tome of Power is no longer an item scattered around the levels, but a defensive spell that still works in the same manner as the other games in the series by improving damage and granting weapons and offensive spells new abilities for a limited time. Melee combat is also more varied, with the ability to perform several attacks using Corvus' bladestaff and cut off the limbs of enemies, rendering them harmless. Players are also able to utilize magical shrines throughout the game that grant a variety of effects upon use, such as silver or gold armor, a temporary boost in health, a permanent enhancement to the bladestaff, etc.
The game consists of a wide variety of high fantasy medieval backdrops to Corvus's adventure. The third-person perspective and three-dimensional game environment allowed developers to introduce a wide variety of gymnastic moves, like climbing up ledges, back-flipping off walls, and pole vaulting, in a much more dynamic environment than the original game's engine could produce.[6] Both games invite comparison with their respective game-engine namesake: the original Heretic was built on the Doom engine, and Heretic II was built using the Quake II engine, later known as id Tech 2. Heretic II was favorably received at release because it took a different approach to its design.[7]
Development[edit]
Inspired by the Tomb Raider series, Raven Software decided to make use of the Quake II engine to create a third person action game. A major step in the early development was Gerald Brom's concept art. In a month, the company had programmed the game's camera system. After Activision's approval of the game's demo, Raven Software aimed to get the full game finished by Christmas. (it would release just prior to that Thanksgiving) To add to complications, they needed a software renderer to make the game playable to 16-bit users (especially in Europe).
For the animation, the main character Corvus was provided with a backbone for realism and had a total of 1600 frames. Most of the animations were done using Softimage. The static world objects and simplified animations were done with 3D Studio Max.[8] The engine was capable of showing up to 4,000 polygons on screen.[9]
Following ZeniMax Media's acquisition of id Software in 2009, the rights to the series have been disputed between both id and Raven Software; Raven holds the development rights, while id holds the publishing rights to Heretic II's predecessors. Until both companies come to an agreement, neither will be able to release another installment in the series.[10]
Reception[edit]
Reception | ||||||||||||||||||
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Heretic II was a commercial flop. According to PC Data, its sales in the United States totaled 28,994 units by April 1999. Activision's Steve Felsen blamed this performance on the game's design: he noted that 'fans of first-person shooters—the target audience for this game—stayed away due to the third-person perspective'.[16]
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that 'Heretic II has a lot going for it. It easily earns it space on the shelf with the heavy hitters this season, but it also serves as a reminder to all that every aspect of game design needs to be pushed if you want your project to truly stand out.'[13]
Edge praised the game for its mixture of platform and shoot 'em up action, stating that Heretic II is different enough to stand out from both first-person and third-person games like id Software's first-person shooters or Core Design's Tomb Raider games.[12]Heretic II was a finalist for Computer Gaming World's 1998 'Best Action' award, which ultimately went to Battlezone. The editors wrote that Heretic II 'proved that the Quake II engine could work in a third-person game and that a spell-casting, shirtless elf could actually kick ass.'[14]
References[edit]
- ^'New Releases'. GameSpot. November 24, 1998. Archived from the original on June 6, 2000. Retrieved December 6, 2019.
- ^ abBlevins, Tal (November 25, 1998). 'Heretic II - IGN'. IGN. Retrieved 2014-04-09.
- ^Kenson, Stephen (October 1999). 'Profiles: Brom'. Dragon. Renton, Washington: Wizards of the Coast (#264): 112.
- ^Heretic II for Amiga - Technical Requirements.
- ^'Macplay'. Macplay.com. Archived from the original on 2003-04-19. Retrieved 2013-02-10.
- ^Staff, Raven. 'Official Heretic II FAQ'. Archived from the original on 2014-06-25. Retrieved 2014-04-09.
- ^ abKasavin, Greg (December 1, 1998). 'Heretic II Review - GameSpot'. GameSpot. Retrieved 2014-04-09.
- ^Simpson, Jake (1999-05-21). 'Postmortem: Raven Software's Heretic II'. Gamasutra. UBM. Retrieved 2018-03-05.
- ^Simpson, Dan (March 1999). 'Out of Body Experiences - Gaming in Third Person'. Maximum PC. p. 84.
- ^https://www.finder.com.au/id-software-talks-heretic-hexen-and-commander-keen
- ^'Heretic II for PC - GameRankings'. GameRankings. Retrieved March 5, 2018.
- ^ ab'Heretic II'. Edge. No. 67. Future Publishing. January 1999. p. 92.
- ^ ab'Finals'. Next Generation. No. 51. Imagine Media. March 1999. p. 91.
- ^ abStaff (April 1999). 'Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998'. Computer Gaming World (177): 90, 93, 96–105.
- ^ abcdef'Activision - Heretic II Awards'. Archived from the original on August 15, 2000. Retrieved March 9, 2018.CS1 maint: BOT: original-url status unknown (link)
- ^Saltzman, Marc (June 4, 1999). 'The Top 10 Games That No One Bought'. CNET Gamecenter. Archived from the original on June 16, 2000.
External links[edit]
- Official website via Internet Archive
- Heretic II at MobyGames