Guild Wars 2 Path Of Fire Mount
Guild Wars 2: Path of Fire | |
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Developer(s) | ArenaNet |
Publisher(s) | ArenaNet[1] |
Composer(s) | Wilbert Roget, II |
Series | Guild Wars |
Platform(s) | Microsoft Windows, macOS |
Release | September 22, 2017 |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Guild Wars 2: Path of Fire is the second expansion pack for Guild Wars 2, a massively multiplayer online role-playing game developed and published by ArenaNet.[1] It was released on Microsoft Windows and macOS on September 22, 2017, and was made available for pre-purchase on August 1, 2017.[2]
Sep 23, 2017 Purple mastery points are used to unlock mount abilities in Guild Wars 2 Path of Fire. Since the mounts – Raptor, Springer, Jackal, Skimmer are so important for puzzles and getting around, these points are essential. You can find lots of them scattered around.
The expansion introduces new features such as mounts, additional elite specializations for each profession, a bounty system for defeating certain enemies, and access to the areas of the Crystal Desert and Elona (first seen in the first game's Guild Wars Nightfall expansion).[3] It will also introduce new raids and season four of the living world storyline.
The setting for the expansion is a location known as the Crystal Desert, located in Elona, an area to the south-east of the base-game's playable area known as Tyria. Elona is an area which players have had access to before in the original Guild Wars, the precursor to Guild Wars 2. The expansion takes place ~250 years after the events of the original Guild Wars' story, and shortly after the events of Guild Wars 2's first expansion, Heart of Thorns, and the 'Living World Season 3' content.
Storyline[edit]
The storyline takes place soon after the events of the first expansion, in which 'the Commander' – the player's character – and the Pact – a group of the three main dragon-fighting orders of Tyria – defeat Mordremoth, the elder dragon of the jungle. After the dragon was slain, a large amount of Magical Energy traveled throughout the world and made another elder dragon, Kralkatorrik, fly further south to the more densely populated areas of Elona.
After this, the deposed God of war, Balthazar, returns to Tyria 1,329 years after the six Gods left (The Exodus, which is the basis for the Tyrian calendar), to slay this dragon. Whilst this may appear a noble endeavour on paper, dragons are extremely important to the world. As is written in the Guild Wars 2 Wiki:
The function of the Elder Dragons is to keep this magic balanced by periodically awakening and drawing the magic into themselves, thereby reducing the level of magic flowing through the ley lines.[4]
The dragons are essential to the equilibrium of magic distribution throughout the world. Therefore, the aim of the expansion is to stop Balthazar from killing the elder dragon, Kralkatorrik, as this would both destroy the world as we know it and also allow Balthazar to claim the magic for himself.
Reception[edit]
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It has a score of 83/100 on Metacritic.[5]Game Revolution said 'The story is mostly well-written and emotional, the environments are far more beautiful and varied than you'd imagine, and the new mounts change up how you play the entire game. The positives do just barely outweigh the negatives, though, making Path of Fire easily the best part of the entire Guild Wars series that ArenaNet has created.'[6]
The game was nominated for 'Outstanding Video Game' at the 30th GLAAD Media Awards.[7]
References[edit]
- ^ ab'PAX Prime 2015: Guild Wars 2's free-to-play model and publishing takeover'. Massively Overpowered. Retrieved 2017-08-31.
- ^'Prepurchase Guild Wars 2: Path of Fire – GuildWars2.com'. GuildWars2.com. Retrieved 2017-08-11.
- ^'Guild Wars 2: Path of Fire'. guildwars2.com. Retrieved 15 September 2017.
- ^'Ley line – Guild Wars 2 Wiki (GW2W)'. wiki.guildwars2.com. Retrieved 2017-09-13.
- ^ ab'Guild Wars 2: Path of Fire for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2019-07-18.
- ^ abPerez, Cody (16 October 2017). 'Guild Wars 2: Path of Fire Review'. Game Revolution.
- ^Milligan, Mercedes (25 January 2019). 'GLAAD Media Awards: 'Adventure Time,' 'She-Ra,' 'Steven Universe' Nominated'. Animation Magazine. Retrieved 13 February 2019.
External links[edit]
Is finally getting mounts when the massively multiplayer online role-playing game’s second expansion, comes out for PC on September 22.Along with giving players a new, desert area to explore, Path of Fire debuts multiple ride-able creatures for the first time since the game’s 2012 debut. But while most of its contemporaries, including Blizzard’s, use mounts as little more than pretty speed boosts, Guild Wars 2 is taking a different approach. Its mounts will have unique movement abilities, like long leaps and short-range teleportation. Image Credit: ArenaNetGamesBeat: Why wait until now to introduce mounts to Guild Wars 2?Roy Cronacher: Mounts were always something that we had in our minds as a possible addition to Guild Wars 2.
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We knew that we wanted to do them differently from most games, so we wanted to allow ourselves the time and focus to implement them in a way that matched our vision for them. The first expansion Heart of Thorns allowed us to lay a lot of groundwork, creating systems like Masteries for the future of the game. Now that the groundwork has been laid out, Path of Fire is about taking those systems and providing a content-rich expansion. It was the perfect time to tackle mounts and add them into the game.GamesBeat: How do you design movement abilities for mounts without breaking the design of the game world?Cronacher: While we definitely had to be careful about not breaking the world too much, mounts are kind of about defying the rules. They give the player the ability to perform incredible feats of movement that normally are not possible.
Unlocking each mount should be a big moment for the player and leave them in wonder as they imagine all the ways they can use it. That being said we definitely had to do a lot of balance for each mount’s ability and even did a whole pass across non-Path of Fire maps like we did when we added gliders to them — we put up no-mount zones around areas, like jumping puzzles, where the mounts’ movement abilities might interfere with the original spirit of the content.GamesBeat: How do players earn mounts?Cronacher: Players earn mounts by completing special renown hearts known as mount camps. The first one that you’ll encounter is inside the very first story step which brings you to Crystal Oasis. After that, you’ll find them through the world as you play through Path of Fire.
It was important to us to make sure that mounts were integrated into the entire expansion and feel like a natural progression as you play through. The mount camp will let you try the mount and get some experience with it, culminating with unlocking a permanent version for your personal use. When you unlock the mount, you’ll also unlock its mastery track which provides you with a mechanism to unlock upgrades for the mount. Image Credit: ArenaNetGamesBeat: Do you think players will be switching between the different mounts often, since they have such different abilities?Cronacher: We totally expect players to be switching mounts fairly often, but that doesn’t mean attachment to a specific one won’t also happen. Internally, we’ve seen quite a spread of people favoring different mounts. There will be specific areas that more strongly favor one mounts movement over another, but in many cases, there are multiple ways to approach each challenge.
Villagers and heroes main quest walkthrough. For example, you might find a clever way to jump up a cliff with the springer instead of crossing the same canyon with a raptor. We have tried to make it easy to switch and even added optional hotkeys to quick-mount a specific mount.GamesBeat: Why did you put so much effort in trying to change up the classic MMO mount philosophy?Cronacher: We generally like to try to tackle features in a unique way and see how far we can push them; mounts are no different.
When looking over what did well in Heart of Thorns, gliding really stood out to us. It was a new way for players to explore the world, an extension of our “joy of movement” philosophy, and players loved it. We thought to ourselves, “What if we took mounts and used them as the vessel to deliver these incredible new ways to move and explore?” and everything just clicked. We wanted mounts to be more than that though; we wanted them to feel like companions to the player, feel like they have their place in the world, and feel like a fun toy to explore Tyria.