Blood Bowl Chaos Edition Team Editor Rating: 4,8/5 4289 votes
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Game or Patch Questions? Visit FileForums |
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Backup Protected CDs CD/DVD Protections NewBie Hints |
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Currently Legal Blood Bowl Teams Edit. As of the Blood Bowl Competition Rules v6 (2010), the following teams are considered legal for play in BloodBowl. Chaos Dwarfs.
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System Language Protection CD Cover | : PC : : STEAM (3rd-Party EULA) (Digital Download) : Cover Target |
Game Fixes: | Game Trainers & Unlockers: |
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- MULTI6: EN/DE/FR/ES/PL/RU (Digital Download: 09-2015)
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Legendary Edition:- Blood Bowl 2 - Lizardmen
- Blood Bowl 2 - Wood Elves
- Blood Bowl 2 - Norse
- Blood Bowl 2 - Undead
- Blood Bowl 2 - Necromantic
- Blood Bowl 2 - Nurgle
- Blood Bowl 2 - Chaos Dwarfs
- Blood Bowl 2 - Khemri
- Blood Bowl 2 - Official Expansion
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Backup & Installation Notes |
- Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!
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- Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!
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Blood Bowl 2: Legendary Edition v3.0.219.2 [MULTI6] Fixed Files | 18-10-2018 | CODEX |
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Blood Bowl 2: Legendary Edition v3.0.211.1 [MULTI6] Fixed Files | 31-05-2018 | CODEX |
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Blood Bowl 2: Legendary Edition v3.0.210.1 [MULTI6] Fixed Files | 26-03-2018 | CODEX |
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Blood Bowl 2 v3.0.177.7 +1 TRAINER | 13-11-2017 | CH |
File Archive [500 KB] - Promo Trainer |
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Blood Bowl 2 v1.0 - v3.0.177.7 [MULTI6] Fixed Files | 05-11-2017 | REVOLT - [Site] |
File Archive [433 KB] - v2 |
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Blood Bowl 2: Legendary Edition v3.0.177.7 [MULTI6] Fixed Files | 02-11-2017 | CODEX |
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Blood Bowl 2: Legendary Edition v3.0.177.4 [MULTI6] Fixed Files | 05-10-2017 | CODEX |
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Blood Bowl 2 v3.0.120.2 +1 TRAINER | 07-09-2017 | CH |
File Archive [495 KB] - Promo Trainer |
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Blood Bowl 2: Legendary Edition v20170905 [MULTI6] Fixed Files | 05-09-2017 | CODEX |
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Blood Bowl 2 v2.5.54.6 [MULTI6] Fixed Files | 17-02-2017 | CODEX |
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Blood Bowl 2: Norse v2.3.17.1 [MULTI6] Fixed Files | 08-09-2016 | CODEX |
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Blood Bowl 2: Norse v2.2.18.9 [MULTI6] Fixed Files | 29-07-2016 | CODEX |
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Blood Bowl 2: Norse v2.1.22.26 [MULTI6] Fixed Files | 05-05-2016 | CODEX |
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Blood Bowl 2 v1.8.0.20 [MULTI6] Fixed Files #1 | 14-10-2015 | CODEX |
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Blood Bowl 2 v1.0 +2 TRAINER | 27-09-2015 | dEViATTED - [Site] |
File Archive [4.3 MB] - External Link - Can return a false AV Positive! File = Clean! |
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Blood Bowl 2 v1.0 +1 TRAINER | 26-09-2015 | dEViATTED - [Site] |
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Blood Bowl 2 v1.0 [MULTI6] Fixed Files #2 | 22-09-2015 | REVOLT - [Site] |
File Archive [244 KB] - v1 |
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Blood Bowl 2 v1.0 [MULTI6] Fixed Files #1 | 22-09-2015 | CODEX |
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Game Index [A-E] - [F-M] - [N-S] - [T-Z] |
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In order, Yes, unknown but doubtful, and yes.You will be able to add SPP and skills to players by hand. You will be able toform team rosters consisting of star players. But such teams will have a special tag that can be excluded from leagues.I don't think you'll be able to remove the negitive traits though.
Can you imagine removing Really stupid from the team's beast of nergle or troll? Or removing Always Hungry from trolls? Being able to remove Nergle Rot from rotters, thus preventing them from taking additional injuries when they get hurt? Or how about removing Stunty from goblins, skinks, and halflings?
No, I don't think this will be an option. Well, if it is a team editor and the teams are flagged so they can't be used as normal teams, I don't really see an issue with it. In any case, more than changing the roster, I would like to know if it can be changed per individual player, same as you can add injuries/skills to individual players.You can do that with BB1 with SQL. I get is a very specific thing not many people might need, but if you make a team editor you might as well allow it (imho).Regarding star players, it was more about whether you could add Zug and Griff to a specific human team (and tinker with their stats, if you so wish), for example, to recreate the Reikland Reavers having the specific star player skins, instead of adding the skills+loner on a human blitzer. That you cannot do in BB1 (at least, I don't know how) so it would be great to have it!Allowing rostered star players can also help using some of the new rules in DZ2. Originally posted by 'machurto':- Remove base skills for players (an ogre without bone head, for example).I'm going to guess that we won't see this because of how they've done players since BB1 - the base skills are attached to the player type, they're not added like additional skills to players.
To that end, the base skills on players aren't stored with your team at all.It doesn't mean they couldn't do it, just that you'd have to have yet another system in place beyond editing the normal records to do it. You'd need skill records that say 'remove skill. Unless I take it again, of course' on each player you wanted to remove a base skill from.Sounds like work. Originally posted by machurto:- Remove base skills for players (an ogre without bone head, for example).4th edition 'gold' rules allowed that (page 11). It was removed ASAP for balance reasons.A change I support (or, if you really want to take out nega traits, I would be ok to try it out for a while on a +ST).Regardless, as it is a team editor, I would have liked to have that as an option, same as adding Fan Favourite (for Spike! MVP of the year) stab/regen/mutations (for a Chaos Cup winner), etc, etc.
Teams are flagged so why not just let full freedom? (Other than technical reasons as Mike pointed out).Bottom line is, I can do it with BB1:CE (although Fan Favourite does not work, as far as I recall) and without it, it is unlikely we will move our small RP league to BB2, which is a shame (for us, mostly:-D). Originally posted by:Bottom line is, I can do it with BB1:CE (although Fan Favourite does not work, as far as I recall) and without it, it is unlikely we will move our small RP league to BB2, which is a shame (for us, mostly:-D) Removing base skills (including negatraits) in BB1:CE is a lot of work for exactly the reason I mentioned: they're part of the player type, which means to remove them you'd need to create an entirely new player type that does not include the skill that normally comes on the player when you buy him, then change your player to that new player type.Other than that. Yeah, you can add anything you want.
And even up your stats higher than the rules would normally allow, though if you do it with direct DB editing changing stats is far more complex than it should be. Originally posted by:Bottom line is, I can do it with BB1:CE (although Fan Favourite does not work, as far as I recall) and without it, it is unlikely we will move our small RP league to BB2, which is a shame (for us, mostly:-D) Removing base skills (including negatraits) in BB1:CE is a lot of work for exactly the reason I mentioned: they're part of the player type, which means to remove them you'd need to create an entirely new player type that does not include the skill that normally comes on the player when you buy him, then change your player to that new player type.Other than that.
Yeah, you can add anything you want. And even up your stats higher than the rules would normally allow, though if you do it with direct DB editing changing stats is far more complex than it should be.Actually, removing nega-traits with SQL was very easy, iirc. Just had to delete the skill from the player type on the specific team and then purchase the player. But I only needed it for custom teams on friendly matches and you obviously know much more about this than I do, so I guess I am missing something.Speaking of which (going off topic, but anyway): do you know if it is possible to use the star player skin (let's say Zug) on a rostered player in BB1?
I tried to get star players as rostered, but the game would crash. Originally posted by 'machurto':Actually, removing nega-traits with SQL was very easy, iirc. Just had to delete the skill from the player type on the specific team and then purchase the player. But I only needed it for custom teams on friendly matches and you obviously know much more about this than I do, so I guess I am missing something.The point is that to remove a negatrait, or a base skill, from a player involved removing it from ALL players of the type.
If you wanted to change on lineman, you had to change ALL linemen to strip them down to the least you ever wanted, then build all other linemen back up with personal versions of skills. Alternately you created a new player type that lacked the negatrait, and turned your specific guy into that player type.Adding skills was as simple as adding a new skill to his skills list.
Quite a difference in execution.For online server play it made sure no editing had been done to the tables before it accepted anything because early on it hadn't done that, allowing people to alter things like the casualty table to remove injuries and death. Personal rez play in open MM.
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Originally posted by 'machurto':Speaking of which (going off topic, but anyway): do you know if it is possible to use the star player skin (let's say Zug) on a rostered player in BB1? I tried to get star players as rostered, but the game would crash.It is, but I can't remember how - I haven't messed with that part of the game since pre-BB1:LE when we were trying to add the missing races. There was a direct IP league that added in the missing ones (slann and such) so you might find those folks have it set up. They'd mix and match roster skins, and that's the same crash issue you're having normally. Originally posted by 'Doug the Head':If a minotaur could run around and actually be constantly reliable. Thats trouble and over balancing on the other scale.That's one theory. Another is that in its current state, the Minotaur isn't worth fielding.
And that the roster's overall win rate is fairly poor. Given that we'd almost certainly be letting the other teams have big guys without negatraits, would that really 'over balance' those scales you're referring to?I'm not advocating that we remove negatraits, I'm simply questioning their necessity. We mostly seem to see these limited big guys on teams with mediocre win rates, so I'm not sure why we're feeling the need to hold them down.
Leave the negatraits on big guys on teams that have above average win rates, take 'em off the ones with below average. I'd be interested to see the effect on win rates. But don't care.that. much.